CREATE YOUR UNIQUE FREAK

Unleash your creativity! Each player gets to craft their own Freak from the ground up. Whether you were once human or animal, the seismic event that changed Chicago transformed you into something weird and wild!

WILD TALENTS

Embrace the strange abilities bestowed upon you by your transformation. These Wild Talents manifest in various forms, from razor-sharp claws to telepathy. Master them to gain even more abilities.

ANOTHER MAN’S GARBAGE

Trash is a freak’s best friend. Collect what you can find and jerry-rig anything from armor to weapons. Become a gadgeteer and build wild contraptions or just smash things with whatever’s handy. Everything has a use!

EXPLORE THE WEIRD STREETS OF CHICAGO

In Subterranean Fightin' Freaks, your adventures span the spectrum, from the mundane task dumpster diving for pizza to full-blown mutant gang wars. Every corner of the city holds secrets, challenges, and the ever-looming threat of discovery by the Normies.

PUBLIC TRANSIT ROULETTE

Taking public transit is a big deal in Chicago and can be a great way for your Freaks to get around, if you are willing to take the risk, that is… Every ride is a potential confrontation with Normies, and the tension rises with each passing stop. Will you take the risk for a swift journey, or tread cautiously through the dark allies and streets?

DANGERS LURK EVERYWHERE

Be wary, for the dangers are as diverse as the Freaks themselves. Other mutants may be your allies or adversaries, yet it's the Normies you should truly fear. Every encounter with them increases the risk of exposure, putting not only your life but the lives of your fellow Freaks in jeopardy. Attract too much attention and you may have the men in black on your tail!

GATHER YOUR DICE

The game uses a D6 system in which players roll a pool of dice based on the appropriate Stat for the occasion. Burn Stat points to accomplish feats once deemed impossible. However, tread carefully, for every extraordinary action comes at a cost. If you run out of points, your Freak faces the looming specter of their own demise.

Your pool of dice is affected by complications, obstacles, and the level of difficulty of a task, reducing the number of dice you get to roll. But fear not, by using props from the surrounding the scene, you can give yourself the extra push you need to get the job done!

ADVENTURE AWAITS!

Sometimes a Storyteller has to come up with an adventure on the fly, or maybe you’re playing a solo game and you need to know what happens next. Whatever the case may be, this book offers unique and creative options to help you out of that slump.  There are six kinds of basic adventure types, each accompanied with its own rules and tables. Feel free to mix and match tables as needed and only follow the script if it suits you.

MUTANT GANGS

The gangs of Freak Town were originally formed as a means of survival, but conflicting ideals and resource demands have just replaced one problem with another. Turf wars and raids are common affairs. Having no gang affiliation is a precarious existence, a daring choice that invites danger but offers a degree of autonomy. Players may team up with already establish gangs or chose to form their own. 

MEN IN BLACK

Clad in black suits and wielding top secret technology, the Men in Black are the bogeyman for any Freak. No one is quite sure who they are affiliated with, only that if a Freak becomes too popular with the Normies that members of this mysterious group begin popping up around town. The appearance of the Men in Black could announce the campaign has entered its final chapter. Best be on your guard.